

#Purebasic code templates formatting pro#
formats which wouldn’t really make sense to be natively supported by Pro Motion, but which can be handled optionally via plugins. The fact that PM can be extended by custom plugins is really cool, for it enables users to add support for any file format they’d like to work with - i.e. Some of these formats have interesting potentials in various fields. Sometimes I come across some interesting Pixel Art formats which I’ve never heard about - for example nanim and PAML (Pixel Art Markup Language). I’ve been away from the retro scene too long to remember or know about all the cool formats that are still in use, but I’d really love to get to know them better.

I wanted ask Pro Motion users for some insight on the various Pixel Art file formats that are being used in the wild, in particular those unsupported by PMNG (or partially supported). Also, it looks like there is a wide variety of IFF extension formats that were created in the course of time, which would need to be addressed too - I’d like to learn more about these other formats from other users! Right now, I’m looking into the Electronic Arts IFF format, which is really interesting and covers a variety of subformats too - but this format is going to take some time to implement, for the only bindable C library I’ve found is incompatible with the language I’m planning to use. Creating PMNG plugins is a good way to start this, and it would also allow me to use PM to work on the actual images. I’m really interested to get to know better retro pixel file formats, and I’m hoping to create some reusable code (or find libraries that I could bind to) that would allow me to load, manipulate and store pixel art graphis, so that I could then use them in my own apps as well. So, now I’m now looking to go ahead and create some actual file I/O plugins to save and load some image formats unsupported by PM NG.
#Purebasic code templates formatting download#

It currently contains only the plugins documentation, but eventually will grow in contents.
